Rising Tide - Story

Introduction
''Your Wood Ant(Formica Rufa) Queen and 3 workers have set up a home near a beach. The tide comes once every night. It brings a lot of seafood along with it. However, the beach is full of diurnal and nocturnal creatures. The ants must grow quickly to survive the attack of these creatures. The objective of this level is to survive 3 nights.''

Starting
''The game will start with dawn. There will be a tile that can be dug to go to the surface. It is important to be active in the surface. For starting you will have a dead Rufa queen which provides 200 food. In easy, medium and hard mode, you will have a free food source to the left of the queen as well. Start with workers for now. In Rufa colony, addition to workers, you will have Melee and Ranged ants. The details of the ants are given below. I, personally, prefer to use workers instead of melee ants. Wood ants have two types of Ranged units - Mortar and Rapid Fire. Mortar fires slowly but do high damage per hit. Rapid Fire fires quickly but do low damage per hit. At level 3, Mortar gains area damage i.e, do damage to all the enemies in an area, whereas Rapid Fires can slow down the enemy it hits. In rising tide, Rapid Fire is recommended as it can slow down Wolf Spiders.'' Costs:

Worker 20 to place, 2 to hatch

Melee 50 to place, 5 to hatch

Ranged 60 to place, 5 to hatch

First Day
''After getting free food, dig out to the surface. Get all the uncontested food. Then try to build some Ranged Units. After they hatch here's the tricky part. Most of the other food are patrolled by other wood ants or by Tiger Beetle. Go to the down most part of the beach. That area is not contested however other wood ants may come in the way which will attack your ants. Continue to build up your army and leave at least 80 - 100 food for replacements. Now try to steal some food from the contested areas. If possible run away after taking the food and try not to engage in fight.''

Tide
''Tide rises level by level. It will give warning 30 seconds before at right top part of the screen. If the ants are at the bottom part bring them to the top before the tide comes. As the tide reaches the highest point, dusk sets in.''

Enemies and Food
''You will have four types of enemies, one attacker, one defender and two defenceless. Woodworm and woodlice are defenceless and will not fight back. Once you kill them, the corpse becomes food for ants. Woodworm provides 25 food each and woodlice provides 40 food each. Larvae of carnivorous Devil's Coach Horse Beetle (Ocypus Olen) are attackers. They bite fast and do medium damage per bite. To kill this you need 2 level 1 or level 2 black ant/1 level 3 black ant. It provide 15 food each.''

Spider Web
''Funnel Web Spiders (Segestria Florentina) are defenders. The reason, they are defenders is because of their funnel web. The web is full of food that attracts the nearby creatures. When any smaller creature enter the web, the creature's speed gets slowed down and they run and capture the creature that enters the web. Although you have to lose a lot of ants to take down these creature, fortunately, it's health is many times low than normal spiders. Once it's down, it will drop 45 food along with lot of food in its web.''

Slave - Maker Ants
''Slave makers will attack your black ants colony at an interval of about 1-2 minutes. For the first time only one single ant will come and will try to take a larvae and escape. Number of ants will increase by time. Rate of increase in number of ants will be different according to difficulty. An important thing is that they attacks in two groups. First groups enters your colony first and then the second group. First groups contains soldiers who are allowed to fight. They will attack your ants and by the time your ants get busy on fighting with the ants of first groups, ants from second group will enter and stole the larvae. It's noteworthy that second group contain workers whose fighting is turned off, thus, even if your ants attack them they will not attack back and will run with their great speed. That's why you need more ants as black ants can't run as fast as slave makers and more ants may give a damage each to a individual slave maker ants. It is better to have the creature info turned on to see what level does the slave makers belongs to. Interestingly, Level 1 Slave Maker < Level 1 Black Ant, Level 2 Slave Maker > Level 2 Black Ant and Level 3 Slave Maker > Level 3 Black Ant.''

Challenge Mode
''In challenge mode, mole crickets (Gryllotalpa gryllotalpa) will burrow into your nest time to time. Frequency will vary depending on difficulty. Quantity could kill you because you need more space for more ants. More you expand, more are the places mole cricket could burrow. Try to finish the level as soon as possible because mole cricket will increase in number as time goes. To kill this, you need 7 level 1 black ant/ 5 level 2 black ant/ 4 level 3 black ant.''